Will A .prg Game Run On Power 64 For Macsteellasopa



CommodoreServer is a community of Commodore users and programmers who use and develop Internet software for Commodore computers. Store, access and publish D64 files. Commodore 64 'breadbox' with many games. Comes with 'Tapecart SD'; a cartridge that plugs in the cassette port and can play software/games/demos from a microSD card. Just put any.PRG file on the microSD card, switch on the C64 and hit 'Shift-RUN' to load the browser and start a program. Loads games in seconds in stead of minutes. Included: -Commodore 64 console -Tapecart SD with microSD card.

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The Tapecart is a relatively new piece of hardware that was devised for the Commodore 64 by Unseen and enthusi and introduced in late 2016. The general idea is quite compelling: The small module features 2 MB of serial flash memory and plugs into the cassette port of the Commodore. By just entering LOAD or the “Shift+Run/Stop” shortcut, a small bootstrap program is run that will then very quickly load up to 64 KB from the Tapecart into the C64 for execution. No cable and no external power supply is required and important other ports remain unused. This is probably as close to a “thumb drive” for the old hardware as it gets.

Both the software and the hardware of the Tapecart are available under an open source license. The hardware is very cost optimized and can be built for only a few € or $.

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Currently, there are two versions of the Tapecart hardware. One is designed to be small, using SMD components and a somewhat exotic SAM D09 controller. The other is called the “DIY” version: it uses the ATtiny44 controller and it can be built using through-hole components only.

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As the ATtiny is much easier to come by, I decided to go for the DIY version first although I would otherwise prefer the more compact SMD variant. To optimize PCB costs I created a panelized Gerber file intended for v-cutting, so I ended up getting 30 PCBs for a total of about $12 including shipping. Most of the other parts I ordered from China too, the board edge connector being the single most expensive component. I would estimate that I ended up with a total cost of around $4 for one of the Tapecart modules.

When the module is assembled and the firmware for the ATtiny is flashed, the Tapecart needs to be filled with content. This is currently done using the C64 itself. The Tapecart Flashtool allows writing ready-made images or single PRG files to the module. These files need to be accessed by the C64 of course, e.g. via a SD2IEC device.

Will A .prg Game Run On Power 64 For Macsteellasopa

Not only is the entire project open source, but it is also well documented. This allows others to adapt the Tapecart to their needs. Using a tool called Tapecart-Browser, multiple PRG files can be combined into a single image and then run from the module using a menu.

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One issue I’m having with the Tapecart is the fact that it takes a very long time for the content to be written to the module by the C64. Even with JiffyDOS support, filling the entire 2MB of flash memory takes close to 1.5 hours. That is about to be resolved by a new tool called the TapecartFlasher, though. For this to work, the Tapecart is wired to a PC using an Arduino device. I will probably visit this option in a later post.